Early access to Tekken 7 isn’t exactly new (s/o OzHadou’s York Street Battles), but Katsuhiro Harada and Michael Murray gracing us with their presence? No brainer.
As you might have guessed from the snaps, plenty of Tekken 7 stations, pizza, drinks and people packed within the Australian Bandai Namco HQ.
I’m not a big fan of Tekken’s slow release strategy, but as I had experienced @ Bamco HQ and many times before, I know the game will be incredibly solid come release.
I can’t wait for Tekken 7’s eventual release!
Free time is scarce, and I’ve chosen to spend most of it playing For Honor with my friends. Hah.
I’ve been playing as Kensei almost exclusively.
I feel he covers the areas that Nobushi struggles with, and Unblockable Top Heavy from “wall splat” is too good!
So, what you see here are whatever moments I’ve saved since For Honor’s release.
Oh, and excuse my voice…
I didn’t really have any reason to move to the Pro.
That was until I started getting my PS4 discs ejected.
I really didn’t want to wait 2+ hrs to play For Honor @ EB Games Expo 2016.
Now, if I had known that it’d be up my alley, I might have!
The combat system plays great, similar to traditional fighting games in my opinion.
I’m really liking Nobushi’s moveset too.
With more time, I imagine the player level / skill rising exponentially.
Looking forward to For Honor’s release this week!
2 years have passed since Japan was graced with “Ryu Ga Gotoku 0” (aka Yakuza 0) in 2015.
Since then, Japan has received a total of 3 Ryu Ga Gotoku titles to enjoy on the PS4.
Only now, in 2017, have we [finally] received Yakuza 0.
A result of popular demand, for the game’s localization.
The prequel to the original PS2 beat-em-up, is Yakuza 0 a fashionably late entry?
Better late than never or…
Our first post of 2017, with something from 1988!
At 30+ hours (and counting), in both Kamurocho and Sotenbori, here’s a few minutes demonstrating success against Mr. Shakedown.
Yakuza 0 review – CHECK IT OUT!
2016 was a wild year.
Personally, I learnt alot piloting SFG, creating (only) content we felt was worth sharing, (not so) consistently…
It’s hard. Very, very hard.
BUT – I’m happy, with the few milestones we managed to achieve this year.
To remind the masses, here are some interesting statistics from SFG’s year of 2016!
Since it was discovered that you could plink in order to cancel from V-Skill to Raging Demon, I put together a quick “build-up” play above.
Starting without V-Trigger, this demonstrates practical use of the V-Skill Cancel offensively and not as a defensive punish.
Armor properties of V-Skill make it a bit better than ticking into Demon, I’d assume.
Hooray! Season 2 is upon us!
With Akuma released, I’ve decided to drop my main chickens, and focus solely on Akuma – a main of mine in SF4.
I’m sure plenty of Akuma tech has started to circulate the interwebs, but here’s something of my own.